I’m a Principal 3D Environment Artist with over 13 years of experience in the video game industry, specializing in AAA titles and high-end environment creation. I’m passionate about crafting immersive worlds that push both artistic and technical boundaries, always focused on enhancing gameplay, atmosphere, and narrative through compelling environment design.
During nearly a decade at Ubisoft, I contributed to major franchises including Assassin’s Creed Origins, Assassin’s Creed Valhalla (multiple DLCs), and The Division 2. These projects honed my skills in large-scale world-building, modular asset pipelines, and real-time rendering for complex open-world experiences.
I then joined Techland, where I spent about a year and a half developing rich, atmospheric environments for their open-world games. Currently, I’m part of the team at Gunzilla Games, where I’ve been working for over a year and a half on immersive cyberpunk environments—defining visual spaces, mentoring fellow artists, and ensuring world-class quality across all assets and scenes.
I bring a balance of creative vision, technical expertise, and leadership to every project, and I thrive in collaborative, quality-driven teams dedicated to delivering unforgettable player experiences.